Mafiatown the game is now over! Rejoice for the Civillians have won!
Drumroll please.....
Welcome Mafiatown Citizens to Mafia Game Ten!
As you probably guessed from the fact that I started this thread I am your friendly neighborhood Mafia Moderator. these are the suspects... I mean... players...
Rhyanidd - Mafia hung day 3
Lioness_Aslan - Angel
fish_wwjd_frog - Mafia hung day 1
Oxford girl - Psychic
Olorin the Wise - Mafia hung day four
Arien - Civillian
Elvess Saralina - Bomb
~Lava~ - Civillian
Twilightdryadhobbit - Civillian hung day 2
loverble - Medium
Narnian Air - Mafia hung day five
Isabell - Civillian
Princess_Iliana - cupid died night one
SlpNarniaQueen - Civillian
Your Sister Lila - Civillian
Sir Benjamin the Lion - Civillian died night three
fernshirehobbit - Civillian died night four
Lilith - Civillian
Leike - Duke
music girl - civillian died night two
The people who are dead will be a lovely shade of Red and the people who are on vacation will be an even more lovely shade of blue
JOBS:
Civilian: The majority of players are civilians. Civilians do nothing special, they just vote every day for who they think is a murderer.
Mafia/murderer: There are 4 Mafia, who get to kill one member every night. They PM the leader, telling the leader whom they want to kill.
Psychic: The Psychic gets to find out the job of one person per night.
Angel: The Angel saves one person every night. If the Angel saves the same person as the Mafia decide to kill, then that person doesn’t die.
Cupid: On the first night only, the Cupid PM’s the leader with the names of two people he/she wants to be ‘lovers’. If one of these lovers dies at any time in the game, the other one will too.
Duke: The Duke gets the option to veto the vote at the end of the day. He/she can choose to either stop the hanging or let it happen.
Bomb: The Bomb is just like a civilian except that on ONE night (whichever night the Bomb decides) during the game, he/she gets to kill one person. If the Bomb dies before he/she has used his/her bomb, then nobody gets bombed.
Medium: The medium gets to chose one day (only one day) in which all the ghosts can vote, dying cannot prevent the medium from using their power. They also allow all of the dead special jobs to use their powers. Use it wisely.
GAMEPLAY:
There are 2 periods of the game: day and night. During the nights, the murderers kill somebody, the Psychic finds out somebody’s job, the Angel save somebody, etc. During the days everybody votes on whom to hang at the end of the day.
The object of the game for the murderers is to kill everybody before they themselves are all hung. The object of the game for everybody else is to hang all the murderers before they're all dead. During the night, the murderers kill one person, the Psychic finds out the job of one person, the Angel saves one person, and (on the first night only) the Cupid picks two lovers. During the day, everybody votes on whom to hang for the last murder. (I will be putting people’s votes up in bold next to their names.) The Duke then decides on whether that person gets hung. Then it goes back to night and it starts over again. Don't forget to bold your official votes; otherwise they don't count!
We will be playing this game with time constraints, so each day and night will last 72 hours at the most.
For the days: The day ends (1) when all of the people have voted (and the Duke has PM'ed the leader), (2) when one person has more than half of the active votes (and the Duke has PM'ed the leader), or (3) when the 72 hours are up. If the vote is tied after the day ends, both people die (unless they're the last two people in the game, in which case the leader declares indecision). If the Duke does not PM the leader by the end of the 72 hours, the leader flips a coin to determine whether the voted-for person dies or not. Heads he/she dies, tails he/she doesn't.
For the nights: The night ends when (1) the murderers, Psychic, Angel, and (on the first night only) Cupid have all PM'ed the leader, or (2) when the 72 hours are up. If any of the people with night-jobs have not PM'ed the leader by the end of the night, the leader selects a name at random to go to that job. Thus if the murderers fail to PM the leader, the leader selects a name at random for them to kill, if the Psychic fails to PM the leader, the leader selects a person at random to tell the job of to the Psychic, etc.
Additional information:
This Game is Reveal
Dead Men Tell no tales. please if you're dead, don't try to influence the vote
Drumroll please.....
Welcome Mafiatown Citizens to Mafia Game Ten!
As you probably guessed from the fact that I started this thread I am your friendly neighborhood Mafia Moderator. these are the suspects... I mean... players...
Rhyanidd - Mafia hung day 3
Lioness_Aslan - Angel
fish_wwjd_frog - Mafia hung day 1
Oxford girl - Psychic
Olorin the Wise - Mafia hung day four
Arien - Civillian
Elvess Saralina - Bomb
~Lava~ - Civillian
Twilightdryadhobbit - Civillian hung day 2
loverble - Medium
Narnian Air - Mafia hung day five
Isabell - Civillian
Princess_Iliana - cupid died night one
SlpNarniaQueen - Civillian
Your Sister Lila - Civillian
Sir Benjamin the Lion - Civillian died night three
fernshirehobbit - Civillian died night four
Lilith - Civillian
Leike - Duke
music girl - civillian died night two
The people who are dead will be a lovely shade of Red and the people who are on vacation will be an even more lovely shade of blue
JOBS:
Civilian: The majority of players are civilians. Civilians do nothing special, they just vote every day for who they think is a murderer.
Mafia/murderer: There are 4 Mafia, who get to kill one member every night. They PM the leader, telling the leader whom they want to kill.
Psychic: The Psychic gets to find out the job of one person per night.
Angel: The Angel saves one person every night. If the Angel saves the same person as the Mafia decide to kill, then that person doesn’t die.
Cupid: On the first night only, the Cupid PM’s the leader with the names of two people he/she wants to be ‘lovers’. If one of these lovers dies at any time in the game, the other one will too.
Duke: The Duke gets the option to veto the vote at the end of the day. He/she can choose to either stop the hanging or let it happen.
Bomb: The Bomb is just like a civilian except that on ONE night (whichever night the Bomb decides) during the game, he/she gets to kill one person. If the Bomb dies before he/she has used his/her bomb, then nobody gets bombed.
Medium: The medium gets to chose one day (only one day) in which all the ghosts can vote, dying cannot prevent the medium from using their power. They also allow all of the dead special jobs to use their powers. Use it wisely.
GAMEPLAY:
There are 2 periods of the game: day and night. During the nights, the murderers kill somebody, the Psychic finds out somebody’s job, the Angel save somebody, etc. During the days everybody votes on whom to hang at the end of the day.
The object of the game for the murderers is to kill everybody before they themselves are all hung. The object of the game for everybody else is to hang all the murderers before they're all dead. During the night, the murderers kill one person, the Psychic finds out the job of one person, the Angel saves one person, and (on the first night only) the Cupid picks two lovers. During the day, everybody votes on whom to hang for the last murder. (I will be putting people’s votes up in bold next to their names.) The Duke then decides on whether that person gets hung. Then it goes back to night and it starts over again. Don't forget to bold your official votes; otherwise they don't count!
We will be playing this game with time constraints, so each day and night will last 72 hours at the most.
For the days: The day ends (1) when all of the people have voted (and the Duke has PM'ed the leader), (2) when one person has more than half of the active votes (and the Duke has PM'ed the leader), or (3) when the 72 hours are up. If the vote is tied after the day ends, both people die (unless they're the last two people in the game, in which case the leader declares indecision). If the Duke does not PM the leader by the end of the 72 hours, the leader flips a coin to determine whether the voted-for person dies or not. Heads he/she dies, tails he/she doesn't.
For the nights: The night ends when (1) the murderers, Psychic, Angel, and (on the first night only) Cupid have all PM'ed the leader, or (2) when the 72 hours are up. If any of the people with night-jobs have not PM'ed the leader by the end of the night, the leader selects a name at random to go to that job. Thus if the murderers fail to PM the leader, the leader selects a name at random for them to kill, if the Psychic fails to PM the leader, the leader selects a person at random to tell the job of to the Psychic, etc.
Additional information:
This Game is Reveal
Dead Men Tell no tales. please if you're dead, don't try to influence the vote
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