Jack of Blades
Active member
Welcome to Mafia 19
The theme is Apocolyptic World, a world ravaged by a nuclear war 200 years in the past, this is the first city since then, will it work?
If I missed sending a PM to anyone, I'm very sorry, if you did not recieve a PM, you're a civillian.
The List:
~Lava~
Frodosgurl - Executed, day five, Civilian
Inkling - Executed, day three, Bomb
Eärendil the Mariner - Executed, day two, Civilian
office - Executed, day one, Civilian, lover of Loverble
Driad54
loverble - Died, day one, Psychic, lover of Office
BarbarianKing - Murdered, night three, Civilian
fish_wwjd_frog
twilightdryadhobbit
fernshirehobbit - Murdered, night five, Civilian
Gondorgirl
christianrocker505 - Executed, day four, Mafia
Forte - Murdered, night two, Civilian
krazynarniagirl - Murdered, night four, Angel
Korkoa - Murdered, night one, Civilian
Olorin the Wise
People who are away shall be Purple and those who are dead shall be Red.
Specs for Game 18: This is going to be a cartoon sort of set-up. A bit like the film who framed Roger rabbit.
JOBS:
Civilian: The majority of players are civilians. Civilians do nothing special, they just vote every day for who they think is a murderer.
Mafia: There are 4 Mafia, who get to kill one member every night. They PM the leader, telling the leader whom they want to kill.
Psychic: The Psychic gets to find out the job of one person per night.
Angel: The Angel saves one person every night. If the Angel saves the same person as the Mafia decide to kill, then that person doesn’t die.
Cupid: On the first night only, the Cupid PM’s the leader with the names of two people he/she wants to be ‘lovers’. If one of these lovers dies at any time in the game, the other one will too.
Duke: The Duke gets the option to veto the vote at the end of the day. He/she can choose to either stop the hanging or let it happen. As a new thing this game, we are limiting the number of saves the duke has to five. If by the end of the day, the Duke hasn't PMed me, it will be assumed that he/she is not going to save the person.
Bomb: The Bomb is just like a civilian except that on ONE night (whichever night the Bomb decides) during the game, he/she gets to kill one person. If the Bomb dies before he/she has used his/her bomb, then nobody gets bombed.
FOR MAFIA 19: When the bomb chooses to bomb someone, they die along with the person they bomb.
GAMEPLAY:
There are 2 periods of the game: day and night. During the nights, the murderers kill somebody, the Psychic finds out somebody’s job, the Angel save somebody, etc. During the days everybody votes on whom to hang at the end of the day.
The object of the game for the murderers is to kill everybody before they themselves are all hung. The object of the game for everybody else is to hang all the murderers before they're all dead. During the night, the murderers kill one person, the Psychic finds out the job of one person, the Angel saves one person, and (on the first night only) the Cupid picks two lovers. During the day, everybody votes on whom to hang for the last murder. (I will be putting people’s votes up in bold next to their names.) The Duke then decides on whether that person gets hung. Then it goes back to night and it starts over again. Don't forget to bold your official votes; otherwise they don't count!
We will be playing this game with time constraints, so each day and night will last 72 hours at the most.
For the days: The day ends (1) when all of the people have voted (and the Duke has PM'ed the leader), (2) when one person has more than half of the active votes (and the Duke has PM'ed the leader), or (3) when the 72 hours are up. If the vote is tied after the day ends, both people die (unless they're the last two people in the game, in which case the leader declares indecision). I will give the duke the option of saving one or the other. If we have a three way tie then we will have a 24-hour day extention with a run-off only including the three tied. If they are still tied at the end then the tie-breaker will be the duke.
For the nights: The night ends when (1) the murderers, Psychic, Angel, and (on the first night only) Cupid have all PM'ed the leader, or (2) when the 72 hours are up. If any of the people with night-jobs have not PM'ed the leader by the end of the night, the leader selects a name at random to go to that job. Thus if the murderers fail to PM the leader, the leader selects a name at random for them to kill, if the Psychic fails to PM the leader, the leader selects a person at random to tell the job of to the Psychic, etc.
INTRO:
An odd, poorly built robot comes to life on the poorly built stage, his joints screech as he moves his arms, as he is very old himself. He sets his hands on the podium and focuses on the paper laid in front of him, he pauses for a moment, then looks up, and says with a rather curious and enthusiastic tone, with a side of sinister.
"Welcome to Mafiaville! We are very glad you volunteered to be part of this project of repopulating the earth. We have ensured that there is much to do in this town, and there is each a house for all of you, no expense on your part," he examined the small crowd, "I hope to see most of your faces in the future, bright and bustling... Earth isn't so bad, once you get used to it! Goodluck!"
Just then, another robot, much bigger, ripped off a giant curtain made of trash off a huge gate, and on the top were mix matched neon lights spelling, "Mafiaville", and the walls and houses were made of scrap metal and trash. The humans groaned, as they thought of the simplicity of living in a vault, and how they missed it now. It was hot and dead out here, with only stumps for trees and robots for friends.
Have fun.
MAFIA VICTORY, CIVILIANS LOSE
The theme is Apocolyptic World, a world ravaged by a nuclear war 200 years in the past, this is the first city since then, will it work?
If I missed sending a PM to anyone, I'm very sorry, if you did not recieve a PM, you're a civillian.
The List:
~Lava~
Frodosgurl - Executed, day five, Civilian
Inkling - Executed, day three, Bomb
Eärendil the Mariner - Executed, day two, Civilian
office - Executed, day one, Civilian, lover of Loverble
Driad54
loverble - Died, day one, Psychic, lover of Office
BarbarianKing - Murdered, night three, Civilian
fish_wwjd_frog
twilightdryadhobbit
fernshirehobbit - Murdered, night five, Civilian
Gondorgirl
christianrocker505 - Executed, day four, Mafia
Forte - Murdered, night two, Civilian
krazynarniagirl - Murdered, night four, Angel
Korkoa - Murdered, night one, Civilian
Olorin the Wise
People who are away shall be Purple and those who are dead shall be Red.
Specs for Game 18: This is going to be a cartoon sort of set-up. A bit like the film who framed Roger rabbit.
JOBS:
Civilian: The majority of players are civilians. Civilians do nothing special, they just vote every day for who they think is a murderer.
Mafia: There are 4 Mafia, who get to kill one member every night. They PM the leader, telling the leader whom they want to kill.
Psychic: The Psychic gets to find out the job of one person per night.
Angel: The Angel saves one person every night. If the Angel saves the same person as the Mafia decide to kill, then that person doesn’t die.
Cupid: On the first night only, the Cupid PM’s the leader with the names of two people he/she wants to be ‘lovers’. If one of these lovers dies at any time in the game, the other one will too.
Duke: The Duke gets the option to veto the vote at the end of the day. He/she can choose to either stop the hanging or let it happen. As a new thing this game, we are limiting the number of saves the duke has to five. If by the end of the day, the Duke hasn't PMed me, it will be assumed that he/she is not going to save the person.
Bomb: The Bomb is just like a civilian except that on ONE night (whichever night the Bomb decides) during the game, he/she gets to kill one person. If the Bomb dies before he/she has used his/her bomb, then nobody gets bombed.
FOR MAFIA 19: When the bomb chooses to bomb someone, they die along with the person they bomb.
GAMEPLAY:
There are 2 periods of the game: day and night. During the nights, the murderers kill somebody, the Psychic finds out somebody’s job, the Angel save somebody, etc. During the days everybody votes on whom to hang at the end of the day.
The object of the game for the murderers is to kill everybody before they themselves are all hung. The object of the game for everybody else is to hang all the murderers before they're all dead. During the night, the murderers kill one person, the Psychic finds out the job of one person, the Angel saves one person, and (on the first night only) the Cupid picks two lovers. During the day, everybody votes on whom to hang for the last murder. (I will be putting people’s votes up in bold next to their names.) The Duke then decides on whether that person gets hung. Then it goes back to night and it starts over again. Don't forget to bold your official votes; otherwise they don't count!
We will be playing this game with time constraints, so each day and night will last 72 hours at the most.
For the days: The day ends (1) when all of the people have voted (and the Duke has PM'ed the leader), (2) when one person has more than half of the active votes (and the Duke has PM'ed the leader), or (3) when the 72 hours are up. If the vote is tied after the day ends, both people die (unless they're the last two people in the game, in which case the leader declares indecision). I will give the duke the option of saving one or the other. If we have a three way tie then we will have a 24-hour day extention with a run-off only including the three tied. If they are still tied at the end then the tie-breaker will be the duke.
For the nights: The night ends when (1) the murderers, Psychic, Angel, and (on the first night only) Cupid have all PM'ed the leader, or (2) when the 72 hours are up. If any of the people with night-jobs have not PM'ed the leader by the end of the night, the leader selects a name at random to go to that job. Thus if the murderers fail to PM the leader, the leader selects a name at random for them to kill, if the Psychic fails to PM the leader, the leader selects a person at random to tell the job of to the Psychic, etc.
INTRO:
An odd, poorly built robot comes to life on the poorly built stage, his joints screech as he moves his arms, as he is very old himself. He sets his hands on the podium and focuses on the paper laid in front of him, he pauses for a moment, then looks up, and says with a rather curious and enthusiastic tone, with a side of sinister.
"Welcome to Mafiaville! We are very glad you volunteered to be part of this project of repopulating the earth. We have ensured that there is much to do in this town, and there is each a house for all of you, no expense on your part," he examined the small crowd, "I hope to see most of your faces in the future, bright and bustling... Earth isn't so bad, once you get used to it! Goodluck!"
Just then, another robot, much bigger, ripped off a giant curtain made of trash off a huge gate, and on the top were mix matched neon lights spelling, "Mafiaville", and the walls and houses were made of scrap metal and trash. The humans groaned, as they thought of the simplicity of living in a vault, and how they missed it now. It was hot and dead out here, with only stumps for trees and robots for friends.
Have fun.
MAFIA VICTORY, CIVILIANS LOSE
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