Ok, well now we will decide who's who. First Nations:
(Ill be whatever is the last one left)
Narnia-shield lady/Queen Lucy the Valiant *Population:245,000 Military: 24,500*
White Witch-Nikitzuu
Archenland-stronger_WM
Calormen *Population: 380,000 Military: 57,000*
Ettinsmoor
Telmarines*Telmarines will come in later, but you will have to develop your nation and for fun you will have internal revolutions.*
WIld lands of the north
East sea Islands-White Wolf
Goals for nations:
Narnia: to last for 80 years(each turn will be 3 months)
and have all territory you had at the begging
White witch: Conquer all of Narnia and keep it for 50 years.
Archenland: To make sure Narnia Stays alive for 80 years.
Calormen: Conquer all of Narnia
Ettinsmoor: *I am not sure of goals for them yet, any suggestions would be great*
Wild lands of the North: To conquer Narnia
Telmarines: Conquer Narnia
Wild lands of the North: Conquer Narnia
East Sea Islands: One day become seperate form Narnia(you are thier portectorate.) to do this you have to conquer all unihabited(by people) Islands, and force Narnia to let become independent. Then you must protect narnia until its goal is complete.
How this RP will go:
ok this RP will be different from most of the other RP's out there. Each Turn(when every on has completed his/her turn) will be 3 months(mayber longer depending on what you guys think). We will need a map of all of Narnia(needs to include all nations that are playing - telmarines), So we can devide up all nations into Povinces. The player will divide up their country however they like. Battles will be Rped seperatly between the oposing sides. We will need to make several threads for the different areas. These will be where the battles are fought. We will use this thread as the recruitment thread and then another one for most of the RPing. We will need a map, which can be easily changed for territories.
Sound good? any suggestions would be nice.
Nikitzuu