the offical Lara Croft/Tomb Raider Club

Ok, I am moving this thread back up! Anyone has played the new TR? Please tell me how is it. I haven't bought it yet.
 
I'll get it next week too. I now have an x-box and I saw at one gamestop that that they give you a free booklet with Lara Artwork when you buy the game. I am sooo getting it.
 
I haven't gotten very far into the game, somewhere around the beginning of the 3rd level.

But it is a vast improvement!

They brought back hand-to-hand combat, added a tranq dart gun (this was most likely because of a campaign by animal lovers who played Tomb Raider and felt guilty about killing animals, so asked for a tranq gun to sedate them) and came up with some rather nice gameplay engine improvements.

The 2nd and 3rd levels are quite nice.

The second level is partially underwater and has nice puzzles to solve, including one about how to get rid of a pesky giant octopus.

The 3rd level ends with a very interesting journey through a sinking ship. Because the position of the ship is changing every 5 minutes, the "floor" can go from being a wall to the floor to the roof, depending on where Lara is at any given point. Also, there's some really nice "mountain climbs" in this sequence.

However, the lack of a pc save anywhere system is still a drawback. The adreniline dodge move, while easier then in Anniversary is tricky to master first time out. And when you fail, you have to do a whole tricky sequence to get there again.
 
They brought back hand-to-hand combat, added a tranq dart gun (this was most likely because of a campaign by animal lovers who played Tomb Raider and felt guilty about killing animals, so asked for a tranq gun to sedate them)

wait! what is that? You mean they don't want to kill the animals but have no qualms to greedily shoot human beings dead? Where do this people get off? That is the most ridiculous thing I have ever heard.
 
Well, it's a morality issue really.

Animals are neither inherently good or evil, so killing them simply because they defend their homes is cruel.

Whereas humans can (and in this game) have made an ethical decision to be evil, so they deserve whatever consequences that choice has brought upon them.

Which was the whole lynchpin of that campaign to include the tranq gun.


But there was an interesting variation of this that went unnoticed in Tomb Raider 6.

Lara is on the run from the authorities because she's been framed for murder. When facing normal police and guards, her unarmed knockout move changes.

Because these people are not her enemies, she pushes them to the ground and punches them out, leaving them alive.

But when she does the same move on those who are actively working for her enemies, she breaks their neck.

So, it would appear that Lara is not a psychotic killer, more a practical person. If it is appropriate to let her enemies live, she does.

There have been occassions in the past where Lara (covered in Tomb Raider 5 and 7) has had her enemies completely at her mercy and let them live, although with a stern warning they would not be so luckly the next time they opposed her. Sadly, they did not take this warning seriously and you can guess what happened to them next........
 
It makes me question how those animals even got in these tombs anyway.

Replaying the game with commentary, it's been taking up all my time from my other games I got for christmas. I loved Lara's character development, it isn't cheesy and she seems more human about making choices.
 
Hey!! You can talk in complete sentences!!!!!!! LOL!

Those animals are dumber than the Narnia animals anyway.
 
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