This page covers The Great River in the console and PC version of The Chronicles of Narnia: The Lion, the Witch and the Wardrobe.
The Great River is where the console game leans into Susan and Lucy as a pair. It mixes stealthier pressure, musical-route logic, and one of the more memorable boss beats of the middle campaign.
Before you push forward
- Respect Susan’s panpipes. This is one of the chapters where her musical utility matters as much as her bow.
- Expect Lucy to handle the smaller route work. The stage is built around that balance.
Route and objective breakdown
- Move through the river chapter with Susan and Lucy filling distinct roles instead of trying to treat them like two versions of the same character.
- Use Susan’s music interactions whenever the ground notes appear. This stage likes hiding progress behind melody prompts and sleep windows.
- Use Lucy for the tighter accesses and route-opening interactions that the larger characters would have handled in earlier levels.
- When the fight pressure rises, switch back to Susan early so the battlefield does not get away from you.
- Approach the Maugrim confrontation like a real boss moment, not just another wolf wave. Give yourself space and keep the arena readable before you commit to the punish windows.
Common stuck points
- Route feels incomplete? Re-check for musical-note prompts and Lucy-specific accesses.
- Boss feels messy? Thin the arena first. Susan works best when she still has sightlines.
Completion and cleanup notes
The Great River becomes much stronger on a replay because once you trust the Susan-and-Lucy split, the entire level feels intentional instead of odd. It is one of the clearest examples of the game building a chapter around a specific pairing.
Bonus tip
If you are unsure who should be active, ask whether the room wants control or access. Susan gives control. Lucy gives access.
Reference links
- IGN walkthrough archive — Good for the Susan-and-Lucy pairing flow and boss setup.
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