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C.S. Lewis

Licensing Narnia: A Look Inside the Plans

A few highlights from an article about the Licensing plans for the new Chronicles of Narnia films: “We will be very careful about how we embellish merchandise, whether toys, video games, or board games, and will work in conjunction with the C.S. Lewis Estate. The consumer products are an extension of the movie, but we will work to remain true to “The Chronicles of Narnia” original intent and content.”

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Games

Buena Vista Games to create Narnia for 2005

Buena Vista Games, Inc., the global interactive entertainment arm of The Walt Disney Company, today announced that it will publish video games based on the epic tale of The Chronicles of Narnia: The Lion, The Witch and The Wardrobe, the best-selling story by C.S. Lewis and the forthcoming film by Walt Disney Pictures and Walden Media, for the PlayStation(R)2 computer entertainment system, Xbox(R) video game system from Microsoft, Nintendo GameCube(TM), PC and handheld consoles in fall 2005.

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C.S. Lewis

Lewis and Freud: A Virtual Debate over God

During one late-night talk with H.V.V. Dyson and J.R.R. Tolkien, his devout friends argued that the previous myths of a god coming to Earth to save humanity were actually “signposts” pointing to the story of Jesus. The New Testament myth, they argued, was the one myth that was true.

Shortly after that discussion — during a motorcycle ride to a zoo — Lewis accepted Jesus as his Lord and savior and became perhaps England’s “most dejected and reluctant convert.”

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