This page covers Air Raid in the console and PC version of The Chronicles of Narnia: The Lion, the Witch and the Wardrobe.
Air Raid is the tutorial stage, but it is more useful than most tutorial levels because it quietly teaches the habits the rest of the console game keeps using: quick character swapping, scavenging breakable objects, and reading the room before sprinting ahead.
Before you push forward
- Break furniture early. This level hides coins and bonus pickups in the obvious household objects, and it is one of the safest places to learn what the smash ring means.
- Buy Peter’s Double Damage as soon as the checkpoint gives you the chance. That unlock is what opens the double doors you were forced to ignore a moment earlier.
- Do not let the time pressure fake you out. You should move briskly, but the stage still gives you enough room to collect the worthwhile pickups.
Route and objective breakdown
- Sweep Peter’s opening room before leaving. The cabinet, sofa, armchairs, fireplace, and piano all help teach the early collectible logic.
- Go upstairs with Edmund, then clear Susan’s room first so you can use her torch in the dark room across the corridor.
- In Lucy’s dark room, switch to Susan immediately and use the torch to reveal the lamp, hidden pickups, and the basic “light solves visibility” lesson.
- When the corridor floor collapses, use Edmund or Lucy to cross the weakened boards and topple the grandfather clock from the far side.
- After buying Double Damage, go back for the blocked double doors instead of assuming the path is somewhere new.
- In the fire room, climb the bedpost with Edmund, regroup the party, then push the furniture over the corridor flames in the correct order on the way back down.
- Search with Susan’s torch before taking the key from the final room. The moment you grab it, the level ends and any loose coins are gone for this run.
Common stuck points
- Can’t break the early doors? You need Peter’s Double Damage after the first checkpoint.
- Can’t see anything in Lucy’s room? Switch to Susan and use the torch immediately.
- Fires blocking the way downstairs? Push the right-hand furniture piece first, then the left-hand one.
Completion and cleanup notes
If you are replaying Air Raid for a cleaner run, the biggest upgrade is simply knowing which room ends the level. Leave the key until last, sweep the smashable furniture first, and the stage becomes a fast collectible cleanup instead of a panic dash.
Bonus tip
Air Raid is also where the game quietly teaches that every playable child matters. Treat the level as a warm-up for switching, not just for smashing.
Reference links
- IGN walkthrough archive — Useful for the room-by-room tutorial flow and Peter upgrade reminder.
- GameFAQs walkthrough listing — Long-form fan reference that matches the early collectible-heavy route.
