This page covers Lantern Waste in the console and PC version of The Chronicles of Narnia: The Lion, the Witch and the Wardrobe.
Lantern Waste is where the full-party version of the game really starts. It mixes party-specific utility, the first stronger teamwork gates, and a memorable monolith sequence that catches sleepy players every time if they forget a fight is waiting right after the puzzle.
Before you push forward
- Let each child do the job the room is asking for. Peter handles heavy smashing, Edmund works fire and climbs, Lucy handles smaller access, and Susan cleans up range pressure.
- Do not leave the monolith set piece mentally “finished” too early. The wolf wave after it is part of the same challenge.
Route and objective breakdown
- Clear the early barriers with Peter and Edmund instead of overcomplicating them with constant switching.
- Use Lucy for the caves and smaller pickups that are clearly sitting outside the others’ reach.
- At the lamppost and bush section, make sure Edmund is carrying fire through the room before you wonder why the next path has not opened.
- When the monolith sequence begins, light the required bushes, trigger the ring correctly, and use the Peter-and-Edmund team-up to bring the structure down.
- As soon as the monolith falls, reset your attention to combat. The following wolf pressure is where a lot of otherwise good runs get sloppy.
Common stuck points
- Path still blocked? Re-check which character the obstacle actually belongs to.
- Wolf wave feels too rough? It usually means you were still standing in puzzle mode after the monolith fell.
Completion and cleanup notes
Lantern Waste is a good replay level because once you know which child handles each lane, the whole thing tightens up beautifully. The stage only feels loose when you are constantly handing control to the wrong person.
Bonus tip
If you want the level to feel cleaner, keep Susan ready whenever the room opens up after a puzzle. She is the fastest way to stop the battlefield from getting noisy again.
Reference links
- IGN walkthrough archive — Strong for the monolith route and post-puzzle fight order.
- StrategyWiki guide — Useful cross-check for the stage order and room logic.
